The Oculus Rift changes this by boosting the field of view (also known as the view angle) to 110 degrees. This goes beyond what we are able to preceive, and will together with the stereoscopic 3D effect give a very immersive effect. Wide angled stereoscopic perspective frustum (Oculus Rift style) in OpenGL.
FisheyeToFisheye360. Converts a source fisheye or VR 360-degree image into a circular fisheye image, allowing adjustment for the position, orientation, and lens distortion of the calibration camera. LatLongToDome. Maps a VR 360-degree image onto a virtual sphere and provides controls for displaying it on a dome screen.
VIOSO Anyblend VR&SIM Simulators for the highest standards We have a long history in providing technology for simulation. From military to non-commercial simulators we provide the perfect product for domes, curved screens, caves. We work to the highest standard! We are realizing simulation displays all around the world and know how to deal with the … VIOSO Anyblend VR&SIM Read More »
Although many cameras and tutorials refer to this as an "HDR" image, this type of image can be better described as a tonemapped image. The idea is to take several photos with different exposures, and put them together so that all parts of the image are properly exposed (not too bright or too dark) - for example the sky is usually much brighter than the rest of an image, so the ...
G06T is the functional place for image data processing or generation. Image data processing or generation specially adapted for a particular application is classified in the relevant subclass. Documents which merely mention the general use of image processing or generation without detailing of the underlying details of such, are classified in the application place.
Dylans Preset (ReShade).. for Skater XL. Released May 16th, 2021 (updated 127d ago). Ranked 2,070 of 13,686 with 504 (0 today) downloads. Published by Dylan! (mod ID: 931956)
4 - Another Very Cool Fish Eye Shader. 5 - Shadertoy FishEye / Anti-FishEye Shader. 6 - Fish Eye Lens Shader. Here is a collection of some post processing filters in GLSL I found on the web about fish eye and other barrel / dome distortion. For each filter, I coded a small demo with GLSL Hacker that shows the effect in action.
GLSurfaceView.EGLConfigChooser: This class is responsible for choosing the correct EGL configuration, as per our requirements.Basically, an EGL is an interface between the OpenGL ES APIs and the rendering context. In order to use the correct rendering context, we should know the EGL configuration that suits our requirements.